Betrayal at House on the Hill
Betrayal at House on the Hill is a Board game designed by Bruce Glassco and published by Avalon Hill in 2004. The game is set as an adventure of a group of friends into an abandoned house hidden in the dark. It was a betrayal, a very egregious lie.
  • Production time: 2004
  • Number of players: 2 - 6
  • Age: 12+
  • Time: 60 minutes
  • Genre: Exploration – Strategy – Cooperation

In Betrayal at House on the Hill, players will act as a group of friends to explore an abandoned house. Players must overcome the pitfalls, and explore the rooms, and the secret passages to find the way out. But the interesting thing, the size of the game, is that during the game, a Curse will take place, and one of the players will be possessed by the Curse and become a "Traitor". The "traitor" will side with the ghosts to hinder the escape process of the rest. The main goal of those players is to defeat the "Traitor" and find a way out.

Coming to Betrayal at House on the Hill, each player transforms into an adventurer to investigate a mysterious mansion. With each door opened, a secret of the house is revealed. Finally, the biggest mystery will also be revealed:

One of the people here has the plot to kill all his friends. Now, in this house will take place an uncompromising confrontation between the two sides. While the traitor rushes to carry out a malicious plot, the survivors try to do everything to save their lives.

With 50 different scenarios, each experience will be a completely new story. Survive or perish? Everyone is waiting behind the door at the gloomy mansion on the hill. In the end, the game divides players into 2 factions: Traitors and Those who are trying to survive. Each storyline will have a different win goal for the 2 factions. The side that completes their goal will be the winner.

How to Play Betrayal at House on the Hill | Roll For Crit


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